Tristan Anglin

Software Engineer | Systems & UI Architect

Actively seeking opportunities

Growing up surrounded by complex systems and an extensive collection of tabletop games gave me an intuitive grasp of data architecture, balancing, and rigorous logic design long before writing my first line of code.
My programming journey began in 2016 with Python, quickly expanding into self-taught Java development with projects like "Your Dark Side." This foundation evolved into a formal passion for robust software architecture, high-performance computing, and clean code principles.
A 2026 Honors Graduate in Game Development with a 3.86 GPA, I specialize in building modular systems, dynamic UI architectures with a highly efficient, and AI-accelerated workflow.
Programming
C++ C# Python Java HTML5 JavaScript
Workflow & Version Control
Jira Git MySQL Node.js CMake
Development Environments & Engines
Visual Studio VS Code Eclipse Unreal Engine Unity
Art, Audio & UI Design
3ds Max Blender Adobe Photoshop Adobe Illustrator Adobe Premiere Pro Adobe Audition

Game Vault

An AI-accelerated full-stack web application built via Google AI Studio to organize, track, and filter a 300+ item board game collection. Featuring vision-based box detection prompts and custom vault management, it enables users to seamlessly filter by player count, duration, and mechanics.

🔍 Click to expand Game Vault Preview
Tristan Anglin - Level Up Showcase